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motion capture中文是什么意思

  • (动作捕捉)可运用外部设备控制角色动画。
  • 动作捕抓
  • 动作资料截取
  • 动作撷取
  • 运动捕获
  • 运动捕捉

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  • 例句与用法
  • In substance , motion capture technology changes the method of animation manufacture from essence and shortens the time of animation manufacture , but as its inflexibility we must edit the data when reuse it
    运动捕捉技术从本质上改变了动画制作的方法,缩短了动画制作时间,但其缺少灵活性的特点,使得在对运动数据进行重用的时候,必须对数据进行编辑。
  • This graduate class will investigate the algorithms that make these animations possible : keyframing , inverse kinematics , physical simulation , optimization , optimal control , motion capture , and data - driven methods
    这堂研究所的课程将会检视制造出这些动画的演算法,不论是使用主框架;反向运动;实体模拟;最佳化;最佳控制;动作撷取;及资料导向方法等。
  • The author implements a path synthesis algorithm that makes the virtual human walk along any path . first we pre - treat the three motion capture clips - walk - start , walk - loop and walk - end , so that they can concatenate with each other smoothly
    该算法首先对三个运动捕获片段? ?站立到行走、行走周期和行走到站立进行预处理,使得这三个运动片段之间能够光滑连接。
  • Motion capture data can be thought as time series , signals , patterns , and curves in form , so time series analysis , signal processing , pattern recognition and curve editing techniques can play a great role on motion capture data
    在形式上,运动数据可以被看作时间序列、信号、模式、曲线等,所以时间序列分析、信号处理、模式识别、曲线编辑等技术都可以在运动数据上大显身手。
  • Human animation is a rapidly developing research area in computer graphics , and the using of motion capture technology makes it more active . motion editing techniques that produce new motions by adapting the captured motion data will improve the utilization of motion capture data
    人体动画是计算机图形学中一个快速发展的研究领域,运动捕获技术的使用更为其注入了新的活力。运动编辑对捕捉到的运动数据进行改编生成新的运动,大大提高了数据的利用率。
  • In recent years , motion capture technology has been used frequently in the domain of compute animation , and the influence of it has become larger , so it has been receiving increasing attention from lots of researchers in many fields
    近年来,运动捕获技术在计算机动画领域中应用频频,影响也日益扩大,引起了广大专家学者的极大关注。但是,现有的运动捕获技术大多存在着捕获设备过于昂贵、表演者动作受限等缺点,从而制约了该技术的进一步推广和应用。
  • In addition , motion capture data records the motion of a real character , so it is natural that traditional animation techniques such as key - frame , dynamics , kinematics , space - time constraints , and dynamical simulation are closely relative to the processing and analysis of motion capture data
    运动捕捉数据记录的是角色的运动信息,这就决定了对运动数据的分析研究势必和传统的角色动画技术发生关系。这些技术包括关键帧动画,运动学和动力学,时空约束,动态仿真等。
  • Digital media centre at cyberport provides facilities and expertise to content developers , multimedia professionals , and anyone interested in being a part of the creative digital universe . world - class equipment available at dmc to rent for graphics rendering , animation , motion capture , high definition video , and much more
    数码港的数码媒体中心为本地以至区内从事游戏开发、数码娱乐、音乐、影像、动画、广告等制作及其他多媒体开发的业内人士提供各项崭新的多媒体制作设施及专业技术支援,让创作意念得到充分发挥。
  • First , a realistic 3d human body model which integrates with anthropometric data and a method of 3d human body modeling and deformation are researched . secondly , a corresponding realistic 3d multi - joint reach - space model with limited joint rotating angles is presented . then , a motion editing and motion retargeting method which aims at motion capture data is applied to a work motion simulation in this paper
    首先结合人机工程统计数据建立了简化的三维人体模型,并研究了参数化人体模型变形方法;其次探讨了多关节且关节转角受限制的三维人体尺度模型;然后介绍一种针对运动捕获数据的人体关节运动编辑和重定向方法,并将其应用于操作动作仿真。
  • Funded by cyberport and the innovation and technology fund ( itf ) , dmc provides support to content developers , multimedia professionals , and anyone interested in being a part of the creative digital universe . small and medium enterprises in the digital media industry are expected to benefit especially from the facilities and expertise at the dmc , including equipment available to rent for graphics rendering , animation , motion capture , high definition video , and much more
    数码媒体中心由数码港和创新及科技基金斥资成立,为内容开发商、多媒体专业人才及有兴趣投身数码创作行业的人士提供支援。数码媒体业内的中、小型公司将会受惠于该中心所提供的各种服务和设施,尤其是图像制作( graphicsrendering ) 、动画、动态撷取( motioncapture )及高解像( hd )视像系统等设备。
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  • 百科解释
Motion capture is the process of recording the movement of objects or people. It is used in military, entertainment, sports, and medical applications, and for validation of computer visionDavid Noonan, Peter Mountney, Daniel Elson, Ara Darzi and Guang-Zhong Yang.
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Last modified time:Sun, 10 Aug 2025 00:29:56 GMT

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