The software consists of two processes , one is win32 process for unreal - time dealing , the other is rtx process for real - time motion control 软件包含两个进程,一个是win32进程,用于非实时的数据处理,一个是rtx进程,用于实时运动控制。
In this paper , investigation of the ip telephony technology transporting real time audio data over the internet which is non - real time network is made first . this paper illustrates the history , advantages , problems and the corresponding solving of the ip telephony technology 本文首先研究了通过非实时的internet数据网络传输实时语音信息的ip电话技术,阐述了ip电话技术产生的市场背景、当前优势、面临的问题以及目前的解决办法。
The main research issues consist of following aspects : 1 . based on non - real - time ethernet and windows2000 , we research how to meet the real - time requirement for hsm working procedure , via using shared data buffer to resolve the conflict between high - speed data acquisition and low - speed data process , then combine hsm features , correctly set priority among processes and threads , and compositively use software and hardware technical 主要内容为: 1 .详细研究了在采用非实时的以太网( ethernet )和windows2000操作系统基础上,如何通过使用共享数据区缓冲、解决高速数据采集与低速数据处理分析的矛盾,结合热连轧的工艺特点,合理设置进、线程优先级,综合运用软、硬件措施满足象热连轧生产过程这样的快速过程的实时性要求。
It is the base tool to solve the problem of education and the promoter of educational reformation in the information time ; it with its particular features can facilitate research - based learning . so with the spread of the research learning the study on the integration of it and the research learning has become the hot issue in the field of educational technology . under this background the author write this thesis 信息技术是解决信息时代教育问题的基本工具,是教学改革的有利促进条件,以多媒体计算机及其网络为核心的信息技术独有的特点,如提供丰富的网上资源、多种信息处理工具、实时、非实时的交流工具、信息发布的空间,使得信息技术可以对研究性学习课程的各个方面起到重要的促进作用。
Subsequently , taking into consideration the characteristics of audio data over internet including delay , jitter , packet loss and etc . , we propose a series of methods for solving this above problems , such as pre - storage technology , buffer technology , dynamic adjustment of the voice - coding rate to the state of network and integrated media synchronization playing mechanism , and etc . in the end , simulation on 10 / 100m lan is made using the above methods , and the result of the experiment demonstrates the method has good performance and can improve the quality of the audio data transmission 其次本文还深入研究了语音数据在非实时的internet数据网上的传输特性,这些特性包括延时、延时抖动、数据包丢失等。在本文的设计方案中提出了针对这些问题的解决方法,包括预取机制、设置缓冲区技术、动态速率调节技术以及媒体综合同步播放机制等。最后采用这些方法在10 100m局域网上做了仿真实验,实验结果表明本文提出的方法是有效的,在网络状况恶劣的情况下能够改善语音播放质量。
非: mistake; wrong; errors实时: actual time; real time; true ...的: 4次方是 The fourth power of 2 i ...非实时: not real time; nrt non-real time非实时处理: non-real-time processing非实时传输: non - real - time transmission非实时数据: delayed data非实时显示: non real-time display非实时业务: nrtt non-real-time traffic实时的: realtime非实时可变比特率: non-real time variable bit rate; nrt-vbr non-real-time variable bit rate; vbr-nrt variable bit rate, non-real time延时信息;非实时数据: delayed data非实时可变比特速率: vbr-nrt variable bit rate non real time通用非实时系统专用: universal non-realtime system exclusive全部厂家共通的非实时参数改变信息: universal non realtime message实时: actual time; real time; true time非实盘: non-firm offer非实体: nonphysical时的: spatiotemporal; timely实时;实时: realtime非实报实销: nr non reimbursable非实弹练习: dry run drill; dry yun drill非实地审查: off-site review非实地审核: off-site scrutiny非实盘;虚盘: nonfirm offer