Specifies the system to use when evaluating coordinates 指定当计算坐标时使用的系统。
In order to find the location of the cross points in the image , we first obtain the equations of the lines in the image plane by using hough transform and then get the cross points of the lines . the result of the camera calibration using this method is more accurate 在计算定标点的图象坐标时,我们采用了哈夫变换的方法求出定标方格图上格线的方程,然后再求格线交点的图象坐标,从而使定标的参数更准确。
Constructor method specifies the vertex elements present in the destination vertex buffer . when direct3d generates texture coordinates or copies or transforms input texture coordinates , and the output texture coordinate format defines more texture coordinate components than direct3d generates , direct3d does not change the extra components 当direct3d生成纹理坐标,或者复制或转换输入纹理坐标时,如果输出纹理坐标格式定义的纹理坐标分量比direct3d生成的纹理坐标分量多,则direct3d不更改多出的分量。
坐标: coordinate时: shí]通用坐标时间: universal coordinated time uct坐标时间刻度: coordinate time scale标时: timestamps截标时间: closing time for tenders目标时间: destination time; destination tine; object time坐标: [数学] coordinate◇坐标定位 coordinate setting; fix by position lines; 坐标方位角 coordinate azimuth; 坐标方位仪 coordinator; 坐标仪 coordinatograph; 坐标纸 coordinate paper; 坐标轴 coordinate axis; axis of coordinates到达目标时间: time to target; time-to-target抵达目标时间: time-over-target (tot)接近目标时间: time to closure; time to target目标时度计划: target schedule目标时间系统: object time system目标时间阵列: object time array鼠标时间响应: on mouseevent照射目标时间: dwell time追随目标时间: time on target标时消费请求权: dated consumption claims按下鼠标时(不需要放开左键): onmousedown接近行星目标时的机动: target planet arrival maneuverx坐标: x coordinate; x height; x-coordinatey坐标: y coordinate; y-coordinatez坐标: z coordinate; z-coordinate常坐标: usual coordinates大坐标: global coordinate