linear gameplay造句
例句与造句
- However, she also felt that " SimTower " had good replay value due to the non-linear gameplay, giving the game 4 stars out of 5.
- Critics praised the sandbox style third-person shooter for allowing the ability to cause massive destruction in a non-linear gameplay, while also criticizing the series for lacking an actual story.
- Jones has expressed his distaste of linear gameplay . " I just love games that are pretty open-ended; you can try things, you can go wherever you want ", he said.
- Many critics praised the squad-based system, elaborate storyline and Clive Barker's dark style while criticizing the character AI, lack of scares, linear gameplay, abrupt ending and difficulty with certain game mechanics.
- The game was praised for its tight control, unique and non-linear gameplay and bright presentation, and is often regarded as one of the best titles for the NES, appearing on numerous " Best of " lists.
- It's difficult to find linear gameplay in a sentence. 用linear gameplay造句挺难的
- Instead of the linear gameplay of the previous game, " Rampage Edition " allows players to choose from three levels to complete before they are allowed to proceed to the final levels in order to win the game.
- Allgame's review of the Master System version praised the non-linear gameplay and the ability to change into different forms, saying that it " keeps things interesting and fun " and " keeps the game from getting repetitive ".
- While incorporating non-linear gameplay system rather than a strong main plotline . " Legend of Mana " was directed by series creator Koichi Ishii, designed by Akihiko Matsui, and produced by veteran Square director and producer Akitoshi Kawazu.
- Many criticized the linear gameplay and the unrealistic artificial intelligence . " Nintendo Power " gave the GameCube version a 6.5 out of 10, It received G4's award for'Best Graphics on PS2 and Xbox '.
- The third game in the series, " Alien Breed : Tower Assault ", introduced non-linear gameplay; in which, some levels are not required to be completed before exiting, and the game can be completed in several different ways.
- It was developed by Nicklas Nygren and released in late 2012, with the PlayStation platforms seeing the first launch . " Underground " offers two playable characters, non-linear gameplay, multiple endings and a large number of side-quests and secrets.
- Traditional action games are structured as a single track series of levels with linear gameplay, but in " Grand Theft Auto " the player can determine the missions that they want to undertake, and their relationship with various characters are changed based on these choices.
- Bales mentioned the game " Mixed-Up Mother Goose Deluxe " as an inspiration to design " Shivers " as an open-ended game, with the random elements enhancing the non-linear gameplay; a characteristic considered uncommon for an adventure game.
- The game's humor, innovative gameplay, and " mini-game " style levels spread throughout the game were also held in high regard as a welcome change from the linear gameplay common at the time, although some reviewers had mixed reactions to some of various different gameplay mechanics.
- Players can also make use of environmental objects such as zip-lines and ledges, and equipment including mag rope and disruptor The use of levels and linear gameplay found in the first " Mirror's Edge " has been replaced with an open world, free-roaming environment.