The main control loop of our architecture uses perception interpretation and action prediction to update the world state and then use a specific high - level decision module to decide next action , moreover , we introduce the concepts of situation based strategic positioning and dynamic positioning and role exchange 本论文采用了多层体系的智能体结构,该结构的主要控制循环是使用感知解释和动作预测模型来更新世界模型,并通过高层决策模型来决定下一步的动作。
3 . in allusion to the calculating quantity of the dynamic positioning control system and the demand of real - time , the computer real - time system based on the multibus ii bus which fits to the dynamic positioning control system has been established , and the software of dynamic positioning control system has been developed which is based on the irmx , a real - time and multitask operating system 3 )针对动力定位控制系统的计算量和实时性的要求,建立了以multibus总线为基础的适合于动力定位控制系统计算机实时系统,开发了基于irmx实时多任务操作系统的动力定位控制系统软件。
This paper is based on the ocean science exploring ship of ocean 1 . beyond the work of analysis of ordinary dynamic positioning ( dp ) fuzzy controller , research on auto area keeping when inputs contain errors that ca n ' t be neglected , energy as index function , is probed into 本文以“大洋一号”海洋科学考察船为对象,在研究了“大洋一号”的普通动力定位模糊控制系统的基础上,以能量为评估函数,对输入中包含误差情况下的自动区域保持控制方法进行了有益的探讨。
Experiment results show that the algorithm is effective as well as settlement . some measures for improving the locating precision are presented also . a robot vision locating experiment is completed based on dynamic position - based look - and - move visual servo control structure and experiment results show that the robot vision system has high locating precision 利用此实验装置采用手眼立体视觉定位方法实现了目标的三维视觉定位,实验结果表明了该算法的有效性,同时对实验中发现的问题提出了一些解决措施;在此基础上采川基丁位置的动态“ lookandmove ”视觉控制方法完成了motoman机器人的视觉定位实验,从实验结果可以看出整个系统的定位精度比较高,完全适用于一般的机器人视觉定位场合,并给出了进一步减小定位误差的方法。
Action prediction perception interpretation etc . 3 research the high - level strategy module , including tactics , formation , player type , situation , communication and perception , oppmodstrategies . the main research on the sbsp ( situation based strategic positioning ) and dpre ( dynamic positioning and role exchange ) . 4 demonstrate the client program in the simulation system and optimize the program 对高层决策模型进行了初步研究,包括战术,阵型,球员类型,形势,智能通讯与感知策略、对手建模策略等内容,重点在sbsp (基于形势的策略站位)和dpre (动态站位和角色变换)方法上的研究。